![]() ![]() I'm positive the bottom of the batcave is one such area. Note: Many levels that appear to have free space beyond the borders are actually set to collide with Max in those spaces. Note: In most cases ejecting upwards from a corner with this method will frequently cause Maxwell to jitter around a whole bunch and then teleport downward, which is why I claim that downward ejections are much easier. This makes setting up False Ejections in the corners of rooms really easy.
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